Absorb +0.1% chance per point that you will absorb 25% of the damage inflicted on you.
[Adept Learner] Adept Learner +0.2% per point increase in xp from creature kills.
[Animal Magnetism] Animal Magnetism +0.2% per point chance to make certain creatures respawn at your location.
[Arterial Strike] Arterial Strike Gain additional 0.1% xp per point for every additional round of combat. (Note that this does not activate if conserve activated)
[Assist] Assist +0.05% per point chance of one of your allies assisting in combat vs. creatures. (Ally is randomly selected and adds 50% of their attack, defense, damage, armor and hp - note this also excludes allies whom are more than 25 levels above you.).
[Aura of Protection] Aura of Protection +0.1% base Defence, +0.1% base Armor and +0.1% base HP per point.
[Berserk] Berserk +0.2% base Damage per point.
[Bloodthirst] Bloodthirst +0.2% chance per point to drain 5% of your opponents current HP per combat turn from your opponent.
[Brewing Master] Brewing Master +0.5% per point to the duration of potions when consumed while active.
[Buff Master] Buff Master Chance to give 2x the normal buff duration when casting skills on other players. (Does not work on self!)
[Chi Strike] Chi Strike 0.1% per point of your Health total is added to your damage
[Conserve] Conserve +0.05% per point chance that combat (vs. players and vs. creatures) will use no stamina. (Excludes group/relic combat)
[Constitution] Constitution +0.1% per point increase to your defense.
[Counter Attack] Counter Attack Uses 0.25% extra stamina (per point) to add 0.25% to both attack and damage. (Both values are rounded up, vs. creature only)
[Dark Curse] Dark Curse +0.2% reduction of opponents defence per point.
[Death Dealer] Death Dealer For every 5 kills in a row, without dying, you gain +0.01% extra damage per point (Max 20% and vs. creatures only).
[Deathwish] Deathwish +0.03% per point chance to instantly kill vs. creatures. (Excludes Super Elites)
[Deep Pockets] Deep Pockets +0.25% per point reduction in gold lost on failed combat vs creatures.
[Defiance] Defiance +0.25% per point reduction in xp lost when defeated in combat vs creatures.
[Deflect] Deflect +0.25% chance per point that a player attacking you will automatically fail before combat starts .
[Doubler] Doubler At skill level 50+, 2x Stamina usage in combat in return for 2x gold/xp. At level 100+ 3x, and at level 150+ 4x. Note that stamina and xp loss are normal (not multiplied) if you lose a battle.
[Dull Edge] Dull Edge +0.4% per point reduction to creatures 'Piercing Strike' enhancement.
[Empower] Empower +0.1% per point increase to all currently active enhancements.
[Enchant Weapon] Enchant Weapon +0.1% per point stat bonus increase to your equipped weapon. (Excludes 'Gain' bonuses).
[Enchanted Armor] Enchanted Armor +0.1% per point stat bonus increase to your equipped armor. (Excludes 'Gain' bonuses).
[Evade] Evade +0.1% base Defence per point.
[Extend] Extend +0.25% per point increase to skills durations that are cast while this skill is active.
[Extractor] Extractor Increases chance of success when attempting to extract Components from Resources. (A fixed +0.05% chance per point extra chance of success).
[Find Item] Find Item +0.1% per point increase of creatures current drop rate.
[Flinch] Flinch 0.1% per point decrease in enemies Attack stat
[Force Shield] Force Shield +0.1% per point chance to reduce damage done to you to 1.
[Fortify] Fortify +0.1% base Armor per point.
[Fortitude] Fortitude Defense stat is added to HP. (0.1% per point)
[Four Leaf] Four Leaf +0.1% per point chance that craftable items are discovered already 'Perfect'.
[Fury] Fury +0.1% base Attack and +0.1% base Damage per point.
[Great Vigor] Great Vigor +0.2% base HP per point.
[Holy Flame] Holy Flame +0.2% extra damage vs. undead per point.
[Ignite] Ignite +0.1% per point chance per point that your opponent will be set on fire. Each successful hit thereafter will inflict between 5% and 10% extra damage.
[Inventor] Inventor Increases chance of success when attempting to Invent items/potions. (A fixed +0.05% chance per point extra chance of success)
[Inventor II] Inventor II Chance not to consume (or consume less) components when inventing items.
[Keen Edge] Keen Edge +0.1% per point to your attack for each complete set equipped.
[Last Ditch] Last Ditch +0.2% per point chance to survive death in combat (once per combat).
[Librarian] Librarian +0.1% per point chance to gain double xp from creatures.
[Light Foot] Light Foot 0.05% chance to use no stamina while moving on the world map.
[Mastersmith] Mastersmith +0.5% chance per point to repair each of your items in your backpack.
[Merchant] Merchant +0.05% per point chance to gain double gold from creatures.
[Mesmerize] Mesmerize 0.1% per point chance to reduce a creatures armor and defense by 50% (vs. creature only)
[Nightmare Visage] Nightmare Visage 0.25% per point of your Attack will be transferred into Defense. (Great for offline protection!)
[Quest Finder] Quest Finder Increases the chance a quest item will drop. (If you fail to obtain an item, an extra roll is given for Quest Finder at a fixed percentage based on the points allocated to the skill. If this second roll is successful, you will obtain one of the available quest items drops (if any)).
[Rage] Rage +0.2% base attack per point.
[Reflection] Reflection 0.1% per point of enemies damage inflicted is added to your next combat strike.
[Rock Skin] Rock Skin +0.1% base Defence and +0.1 base Armor per point.
[Sanctuary] Sanctuary +0.1% per point increase to your armor
[Savagery] Savagery 0.05% chance per point that your defense stat is added to your attack and your armor stat is added to your damage.
[Shatter Armor] Shatter Armor +0.05% per point chance to reduce opponents armor by 75%.
[Shield Strike] Shield Strike 0.1% per point chance that your defense stat is reduced to zero and your damage is doubled.
[Shockwave] Shockwave +0.1% per point chance per point that your opponent will forfeit their next combat turn.
[Spectral Knight] Spectral Knight +0.1% per point chance to reduce targets armor by 100%. (vs Creature only)
[Spell Breaker] Spell Breaker +0.1% per point chance to remove a random buff from PvP target upon a successful attack.
[Stun] Stun +0.1% chance per point to half opponents chance to hit.
[Summon Shield Imp] Summon Shield Imp Creates an Imp which can absorb 100% of damage. Each full absorb uses one of the Shield Imp's hit points. The Shield Imp starts with 3 hit points and gains one for each 50 points placed in this skill. The Shield Imp auto-debuffs when it reaches zero hit points. (Note Super-Elites can crush the imp in a single turn regardless of hit points remaining and it only works in PvE.
[Super Elite Slayer] Super Elite Slayer +0.2% per point reduction of damage, attack, defence and armor to super elite creatures.
[Terrorize] Terrorize 0.1% per point decrease in enemies Damage stat
[Treasure Hunter] Treasure Hunter +0.2% per point additional gold from creatures.
[Unbreakable] Unbreakable +0.5% per point chance per point of equipment not taking durability loss during combat.
[Vision] Vision Lights up dark realms. More skill points allow more vision on the 'Map' screen. (Vision radius increases every 50 levels
[Wither] Wither +0.2% per point chance of a 50% reduction of your opponents HP at the start of combat.